Hence, with the more intense tints, beware sharp dropoffs at the face-scalp and head-body join it may be necessary to make sure other things such as hair, a scarf, or a necklace are present to conceal the join, or at least make it look more natural. These alphas err on the side of spraying tint over everything they can get to. package files here if one doesn't yield the effect you want, try another. ![]() This is why the dirts' real names are "dirt0A" and "dirt0B"- depending on precise circumstances, dirt0A might look like mud, sand, or a hideous skin condition. You can see this in the side-by-side comparisons below: all that's changing from the top shot to the lower one is the underlying skin tone, not the makeup. These are tints- and so inevitably, the same full face makeup "dirty face" will look different on Sims with different skin tones. What the actual effect will be on a given Sim will vary. ![]() dirt0B is intended to be light, sandy dirt with some dust the alpha is very rough. Dirt0A is intended to be a general-purpose brown dirt effect the alphas are fairly smooth, with some blobbing.
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